![]() Please assist in making this page accurate. This page is actively being worked on and may not be completely correct. Viral does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting. This means that the multiplier is not applied twice to DoTs, unlike faction damage multipliers.Įnemies afflicted by a Viral proc are coated in a flowing, leaking miasma of the Energy color of the weapon that inflicted it. If the target does not have a Viral proc initially, the Bleed damage will be 35 per second until the target takes a Viral proc, which will then multiply the DoT accordingly to 70 per second. For example, a weapon with 100 damage that applies a Slash proc, if the target has 1 Viral proc, will deal 200 damage, then 70 damage per second from Slash's Bleed until the Viral effect ends, when it will go down to 35 per second. Slash, Toxin, Heat, Gas), the damage dealt by the proc throughout its duration is calculated based on whether or not a Viral proc is active when the DoT tick deals damage. Damage Vulnerability provided by Viral procs are multiplicative with other damage bonuses.įor status effects that apply damage over time (e.g. Resultant Damage to Health = Modded Damage × Calculating resultant damage if at least one Viral proc is on target. ![]() This effect will work even when the health is protected by armor ("yellow health"). Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. The status effect of Viral damage is Virus. It deals increased damage against Grineer and Corpus bodies, but reduced damage to most light Infested foes with some heavy units being outright immune. Cold is also a decent effect for a melee, slowing big targets is helpful in some situations and besides it is another element to add to CO damage along with elements from other sources like a nukor.Īgendus Radiation, a dual element to not mix with its innate electric damage, magnetic would be kind of useless here so radiation by default.Viral Damage is one of the six secondary elemental damage types, composed of Cold and Toxin elements. Grigori Toxin, IPS + Toxin feels good to me for a lot of melee weapons, bypassing shields, adding some CO damage, generally nice for most situations.Įxec Toxin OR Cold. Spirex whatever, its got innate heat, forces Impact procs, can use Hemorrhage very effectively.Ĭycron Magnetic, wont mix with innate heat, more elements to assist melee CO potentially, viral+magnetic+heat is powerful on its own against anything.ĭetron I dont like it so i really dont know.ĭiplos Radiation, just to do big damage, mix with corrosive. or HM Corr+Rad for more CO dmg.Įnvoy Toxin, adds to innate cold damage forming viral with no elemental mods, full crit, HM, Damage.įlux Rifle Toxin for viral slash, use augment. Plasmor Toxin, build viral to enhance slash proc damage from Hunter Munitions. (#s "Text"), which will appear as Spoiler: or
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